Elimination - 2 or more teams will be playing at once. The objective is to eliminate all other teams and to be the
last team standing!
Centerflag - 2 teams will be playing at once. The objective is to retrieve the flag and hang it up at the opposing
team's post. The flag will be hanging in the center of the field(s) being played. If you are shot while you have the flag,
you have the option of leaving the flag on anything nearby within your arm's reach or to act as a temporary flag post until
the flag is grabbed again.
Capture the Flag - 2 teams will be playing at once. The objective is to capture the other team's flag and hang it on
your team's starting post. If you are shot while you have the flag, you have the option of leaving the flag on anything nearby
within your arm's reach or to act as a new flag post.
Attack and Defend - 2 teams will be playing at once as either attackers or as defenders. The objective for defenders
are to eliminate all attackers. The objective for attackers is to retrieve a flag hanging at the defender's base. The attacker
only had to grab the flag without being shot, he or she does not have to bring it back to any particular point.
Blackjack - 2 teams will be playing at once. Each player can only carry 21 paintballs. The objective is to eliminate
the opposing team. If you run out of paintballs, you are counted as eliminted.
Duel - 2 players will be playing at once. There is a back to back version and a face to face version. In the back to
back version, both players start off back to back and walk and equal number of steps away from each other. When given the
signal, they must turn and shoot one shot at each other. If both players are hit, the one hit closest to the chest wins. If
no player is hit, they take one step closer, turn back to back and are given the signal again. In the face to face version,
both players are apart face to face with their guns pointing down. When they're given the signal, they must fire at each other.
If both players are hit, the one hit closest to the chest wins. If no player is hit, they take one step closer, turn back
to back and are given the signal again.
Freeze Tag - 2 or more teams will be playing at once. The objective of the game is to capture eliminate all opposing
teams. If you are shot, you are not out, you are considered frozen. You can kneel or sit when you are frozen but you must
raise your hand to signify that you are out. If you're frozen and physically tapped on the head by a team mate, you are automatically
back in the game. If you are frozen and physically tapped on the head by an opposing team member, you are considered "shattered"
and are out.
Hostage Rescue - 2 teams will be playing at once as either Hostage Takers or Hostage Rescuers. The Hostage Takers choose
one of the Hostage Rescuers to be an Unarmed Hostage. There are 3 or more designated Hostage Areas and 1 Safe Zone. The Hostage
Takers can split up in any way they wish and take the Unarmed Hostage to one of the Hostage Areas. The Unarmed Hostage is
not allowed to leave or escape the Hostage Area. After the Hostage Takers are Ready, the Hostage Rescuers are told by a referee
which Hostage Area they were taken to, this is not necessarily the Hostage Area that the Unarmed Hostage was taken to. The
objective of the Hostage Takers is to eliminate all of the Hostage Rescuers. The objective of the Hostage Rescuers is to escort
the Unarmed Hostage back to the Hostage Safe Zone. If the Hostage is shot, the Hostage Rescuers lose.
Man Hunt - one player vs. any number of players. The objective of the one player is to eliminate all opposing players.
The objective of the other players is to eliminate the one player.
Musket Ball - 2 or more teams will be playing at once. Each player can carry as many paintballs as they want but they
can only have one paintball within the gun at a time. The objective of the game is to eliminate all opposing teams.
Phantom - 2 teams will be playing at once as either players or phantoms. Players wear armbands and phantoms do not
wear armbands. If a "player" is shot, they remove the armband and are now a phantom. The only way to eliminate a phantom is
to shoot them in the head. The objective of the "players" are to eliminate all the phantoms. The objective of the phantoms
are to turn all the "players" into phantoms.
Pickpocket - no teams are used in this game type. Each player plays for themselves. Each player is given an equal number
of arm bands. When a player is eliminated, they must sit with their hands on their head, they are considered eliminated until
the signal is given by the referee. If they are physically tagged by "any" player, they must give that player 1 arm band.
The objective of the game is to collect as many arm bands as you can within a certain amount of time.
Sitting Duck - 2 or more teams will be playing at once. Each team will have 1 captain who can only use their paintball
gun within a certain area. The captain can leave the area but cannot use another person's gun. The objective is to either
eliminate the captains. If a captain is eliminated, the whole team is eliminated.
Spy - 2 teams will be playing at once. Each team will be given a set of numbers to draw from. The player drawing 1
will be the leader and the player drawing 7 will be the spy. The leader will wear 2 arm bands for identification but no one
will know who the spy is. The teams face off and their objective is to eliminate the leader. After 1 minute of the start of
the game, the referee will give the signal that the spies can now choose to eliminate their leader or not. The objective is
to eliminate the other team's leader. If the spy eliminates the leader, the opposing team wins.
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